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Amumu

the Sad Mummy
Ban Rate 1.51%
Middle
100%
Win Rate
48.59%

Pick Rate
1.55%
Starting Items
0

Tower: Beam of Ruination


Attach, then recast to fire a damaging beam from a turret to your cursor.

First Cast: Attach a Slayer Beam to the target turret that can be fired 3 times.

Next Three Casts: Fires the attached beam towards your cursor, dealing 30/level + 30% of the hit target's maximum health (20% damage to minions) in magic damage to all targets in a line.



Beam will last 15 seconds, or until it has been fired 3 times.
400

Ruby Crystal

+150 Health
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
800

Chain Vest

+40 Armor
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
850

Blasting Wand

+40 Ability Power
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
300

Cloth Armor

+15 Armor
435

Amplifying Tome

+20 Ability Power
Win 50.52% 58.87% 48.24% 41.77% 49.18% 40.35% 43.86% 60.00% 53.06%
Pick 39.11% 25.00% 17.14% 15.93% 12.30% 11.49% 11.49% 11.09% 9.88%
First Item
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2700

Rod of Ages (Quick Charge)

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 54.23% 49.09% 48.89% 43.24% 41.38% 38.46% 40.00% 65.00% 52.63%
Pick 28.63% 11.09% 9.07% 7.46% 5.85% 5.24% 4.03% 4.03% 3.83%
Time 4 min 4 min 4 min 4 min 4 min 4 min 4 min 3 min 4 min
Boots
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
Win 50.82% 41.98% 49.18% 56.25% 57.14%
Pick 49.19% 16.33% 12.30% 6.45% 1.41%
Time 6 min 6 min 6 min 6 min 7 min
Second Item
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
Win 44.44% 59.26% 48.15% 48.84% 51.22% 44.44% 34.78% 65.00% 55.00%
Pick 14.52% 10.89% 10.89% 8.67% 8.27% 7.26% 4.64% 4.03% 4.03%
Time 7 min 7 min 7 min 7 min 7 min 7 min 7 min 7 min 7 min
Third Item
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
Win 47.06% 36.73% 63.64% 54.29% 45.45% 46.88% 43.33% 44.44% 43.48%
Pick 10.28% 9.88% 8.87% 7.06% 6.65% 6.45% 6.05% 5.44% 4.64%
Time 10 min 10 min 9 min 10 min 11 min 10 min 10 min 10 min 10 min
Fourth Item
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Randuin's Omen

+500 Health
+60 Armor
-10% Damage taken from Critical Strikes

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% (1 second duration).
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 35% for 4 seconds (60 second cooldown).
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2900

Zhonya's Hourglass

+70 Ability Power
+45 Armor
+10% Cooldown Reduction

UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Win 64.29% 42.86% 37.93% 62.96% 41.67% 50.00% 52.17% 47.06% 58.82%
Pick 8.47% 8.47% 5.85% 5.44% 4.84% 4.84% 4.64% 3.43% 3.43%
Time 12 min 12 min 12 min 12 min 13 min 13 min 12 min 12 min 13 min
Fifth Item
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allies for 2.5 seconds that absorbs up to 35 (+35 per level) damage (90 second cooldown).

(Half effect if the target has been affected by another Locket of the Iron Solari recently.)
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2750

Abyssal Scepter

+60 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2800

Spirit Visage

+500 Health
+55 Magic Resist
+200% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 25%.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
Win 50.00% 33.33% 28.57% 76.92% 41.67% 50.00% 66.67% 70.00% 44.44%
Pick 4.44% 3.63% 2.82% 2.62% 2.42% 2.42% 2.42% 2.02% 1.81%
Time 15 min 15 min 14 min 14 min 14 min 14 min 16 min 14 min 15 min
Popular Items
2900

Sunfire Cape

+500 Health
+50 Armor

UNIQUE Passive - Immolate: Deals 25 (+1 per champion level) magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
0

Tower: Beam of Ruination


Attach, then recast to fire a damaging beam from a turret to your cursor.

First Cast: Attach a Slayer Beam to the target turret that can be fired 3 times.

Next Three Casts: Fires the attached beam towards your cursor, dealing 30/level + 30% of the hit target's maximum health (20% damage to minions) in magic damage to all targets in a line.



Beam will last 15 seconds, or until it has been fired 3 times.
3100

Liandry's Torment

+80 Ability Power
+300 Health

UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
UNIQUE Passive: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.
0

Tower: Storm Bulwark


Makes a turret go invulnerable, then rain fire.

Makes the target turret invulnerable for 6 seconds. Two seconds before expiry, it unleashes a missile volley, dealing 2600 true damage over the remaining time to all nearby enemies.

Cannot be used on the same turret more than once in 15 seconds.
0

Siege Ballista


Deploys a ballista that shoots the closest turret.

Places a long range ballista if within 2200 range of an enemy turret. After an 5 second delay, it will begin firing at the nearest enemy turret, dealing heavy damage. If the targeted turret expires, the ballista will as well.
0

Flash Zone


Allows team to cast Flash repeatedly in a limited zone.

Creates a magic zone for your team for 5 seconds. While in this zone, you and your allies have your summoner spells replaced by an instant cast blink that moves you to any location in the zone (1 second cooldown).
2600

Rylai's Crystal Scepter

+300 Health
+75 Ability Power

UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
0

Vanguard Banner


Place a banner that buffs minions.

Place a Vanguard Banner at target location. After an 2 second delay, any nearby minions will be granted a buff, increasing their damage by 50%, and granting them 50 Armor and 100 Magic Resistance while within range.
Win 50.56% 49.81% 51.95% 52.63% 46.67% 54.01% 48.66% 49.72% 48.97%
Pick 54.23% 51.81% 46.57% 45.97% 42.34% 37.70% 37.70% 36.49% 29.23%
Time 6 min 1 min 9 min 9 min 4 min 5 min 9 min 9 min 6 min
Winning Items
2700

Iceborn Gauntlet

+65 Armor
+20% Cooldown Reduction
+500 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.
3000

Hextech GLP-800

+300 Health
+400 Mana
+80 Ability Power

UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode, dealing 100 - 200 (+35% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 0.5 seconds.

(Frost Bolt has a cast time, in contrast to most actives.)
3400

Hextech Gunblade

+40 Attack Damage
+80 Ability Power

UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 250 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).
3500

Titanic Hydra

+450 Health
+35 Attack Damage
+100% Base Health Regen

UNIQUE Passive - Cleave: Basic attacks deal 5 + 1% of your maximum health as bonus physical damage to your target and 40 + 2.5% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)
2400

Guardian Angel

+60 Armor
+45 Magic Resist

UNIQUE Passive: Upon taking lethal damage, restores the greater of 700 Health or 30% of maximum Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).
2700

Rod of Ages (Quick Charge)

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
0

Flash Zone


Allows team to cast Flash repeatedly in a limited zone.

Creates a magic zone for your team for 5 seconds. While in this zone, you and your allies have your summoner spells replaced by an instant cast blink that moves you to any location in the zone (1 second cooldown).
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
Win 78.57% 75.00% 63.16% 61.11% 59.46% 55.95% 55.56% 54.01% 53.21%
Pick 2.82% 1.61% 3.83% 3.63% 7.46% 16.94% 5.44% 37.70% 21.98%
Time 9 min 11 min 8 min 13 min 12 min 6 min 12 min 5 min 9 min
Abilities
Skill Order Win Pick
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
47.73% 10.97%
Q
E
W
E
E
R
E
Q
E
Q
R
Q
Q
W
W
50.00% 6.98%
Q
E
W
E
E
R
E
W
E
W
R
W
W
Q
Q
56.25% 3.99%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks

Greater Mark of Magic Penetration

+0.87 magic penetration

Greater Mark of Attack Damage

+0.95 attack damage

Greater Mark of Armor

+0.91 armor

Greater Mark of Ability Power

+0.59 ability power
+0.87 magic penetration +0.95 attack damage +0.91 armor +0.59 ability power
Win 46.88% 46.15% 50.00% 43.90%
Pick 51.61% 13.10% 8.87% 8.27%
Seals

Greater Seal of Armor

+1 armor

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)

Greater Seal of Ability Power

+0.59 ability power

Greater Seal of Health

+8 health
+1 armor +1.33 health per level (+24 at champion level 18) +0.59 ability power +8 health
Win 50.63% 51.56% 38.71% 35.29%
Pick 64.11% 12.90% 6.25% 3.43%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist

Greater Glyph of Ability Power

+1.19 ability power

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)

Greater Glyph of Scaling Cooldown Reduction

-0.09% cooldowns per level (-1.67% at champion level 18)
+1.34 magic resist +1.19 ability power +0.16 magic resist per level (+3 at champion level 18) -0.09% cooldowns per level (-1.67% at champion level 18)
Win 49.59% 54.46% 57.89% 46.88%
Pick 49.19% 20.36% 11.49% 6.45%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power

Quintessence of Ability Power

+3.85 ability power

Greater Quintessence of Attack Damage

+2.25 attack damage

Greater Quintessence of Health

+26 health
+4.95 ability power +3.85 ability power +2.25 attack damage +26 health
Win 46.69% 47.06% 33.33% 50.00%
Pick 54.84% 3.43% 3.02% 2.82%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
35.29%
10.28%

Sorcery

+2.0% increased Ability damage
48.84%
61.09%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
43.48%
23.19%

Feast

Killing a unit restores 20 Health (30 second cooldown)
49.32%
29.44%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
48.24%
17.14%

Vampirism

+2.0% Lifesteal and Spell Vamp
40.43%
18.95%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
48.78%
49.60%

Bounty Hunter

Deal 1.5% increased damage for each unique enemy champion you have killed
54.55%
17.74%

Double Edged Sword

Deal 5% additional damage, take 2.5% additional damage.
46.15%
34.07%

Battle Trance

Gain up to 5% increased damage over 5 seconds when in combat with enemy Champions
41.27%
12.70%

Battering Blows

+7% Armor Penetration
33.33%
4.23%

Piercing Thoughts

+7% Magic Penetration
55.93%
11.90%

Warlord's Bloodlust

Gain increasingly more Life Steal based on your missing health against champions (up to 20%). Against minions gain 50% benefit (25% for ranged champions).
20.00%
1.01%

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 6 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
41.67%
2.42%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 60% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
51.72%
11.69%

Wanderer

+3% Movement Speed out of combat
50.67%
45.36%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
44.44%
34.48%

Runic Affinity

Buffs from neutral monsters last 15% longer
46.43%
11.29%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
50.66%
45.77%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
41.90%
21.17%

Merciless

Deal 5% increased damage to champions below 40% Health
46.15%
52.42%

Meditation

Regenerate 1.5% of your missing Mana every 5 seconds
52.07%
24.40%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
44.83%
5.85%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
56.34%
14.31%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
46.59%
53.23%

Precision

Gain 8.5 Lethality and 3 + 0.3 per level Magic Penetration
40.46%
26.41%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
48.19%
16.73%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
42.65%
41.13%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.
100.00%
1.01%

Recovery

+2.0 Health per 5 seconds
52.22%
18.15%

Unyielding

+5% Bonus Armor and Magic Resist
52.75%
36.69%

Explorer

+15 Movement Speed in Brush and River
54.90%
10.28%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
52.41%
37.70%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
44.00%
5.04%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
49.55%
22.38%

Veteran's Scars

+50 Health
55.41%
31.65%

Insight

Reduces the cooldown of Summoner Spells by 15%
58.89%
18.15%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
47.57%
20.77%

Fearless

Gain 10% +2 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
54.69%
12.90%

Swiftness

+15% Tenacity and Slow Resist
58.25%
20.77%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
49.12%
22.98%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
51.28%
7.86%

Courage of the Colossus

Gain a shield for 10 +10 per level + 5% of your maximum health for each nearby enemy champion for 4 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up(45 - 30 second cooldown based on level).
56.64%
28.83%

Bond of Stone

+4% Damage Reduction. 6% of the damage from enemy champions taken by the nearest allied champion is dealt to you instead. Damage is not redirected if you are below 5% of your maximum health.
40.00%
5.04%

League of Legends Patch 7.1

Last 7 Days Platinum+ Only

496

Amumu Games Analyzed

LoLalytics Builds

Lolalytics Builds

Now On Overwolf

Average Amumu Game Stats

Physical Damage: 2528 (9.44%)
Magic Damage: 24166 (90.25%)
True Damage: 81 (0.30%)
Total Damage Dealt: 26777
Total Damage Taken: 44362
Healing: 6634

Kills: 11.00
Deaths: 11
Assists: 15
Largest Kill Spree: 3.25
Gold: 29,012
CS: 74
Jungle CS: 0.00
Enemy Jungle: 0.00
Analyzed: 496.00

Amumu Base Stats

Health: 697.12 (+84)
Health Regen: 9.725 (+0.85)
Mana: 327.2 (+40)
Mana Regen: 7.905 (+0.525)
Move Speed: 335
Attack Damage: 57.184 (+3.8)
Attack Speed: 0.638 (+2.18%)
Attack Range: 125
Armor: 27.344 (+3.8)
MR: 33.35 (+1.25)