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Alistar

the Minotaur
Ban Rate 1.13%
Middle
100%
Win Rate
44.69%

Pick Rate
3.98%
Starting Items
0

Tower: Beam of Ruination


Attach, then recast to fire a damaging beam from a turret to your cursor.

First Cast: Attach a Slayer Beam to the target turret that can be fired 3 times.

Next Three Casts: Fires the attached beam towards your cursor, dealing 30/level + 30% of the hit target's maximum health (20% damage to minions) in magic damage to all targets in a line.



Beam will last 15 seconds, or until it has been fired 3 times.
400

Ruby Crystal

+150 Health
50

Total Biscuit of Rejuvenation

Click to Consume: Restores 15 Health and 15 Mana immediately and then 150 Health over 15 seconds.
0

Flash Zone


Allows team to cast Flash repeatedly in a limited zone.

Creates a magic zone for your team for 5 seconds. While in this zone, you and your allies have your summoner spells replaced by an instant cast blink that moves you to any location in the zone (1 second cooldown).
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
350

Sapphire Crystal

+250 Mana
300

Cloth Armor

+15 Armor
50

Health Potion

Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.
435

Amplifying Tome

+20 Ability Power
Win 47.46% 51.33% 46.82% 47.62% 46.04% 40.74% 45.93% 40.80% 50.41%
Pick 29.06% 16.67% 16.22% 12.39% 10.25% 9.96% 9.96% 9.22% 8.92%
Early Items
(First 10 Minutes)
300

Boots of Speed

Limited to 1.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
0

Siege Ballista


Deploys a ballista that shoots the closest turret.

Places a long range ballista if within 2200 range of an enemy turret. After a 5 second delay, it will begin firing at the nearest enemy turret, dealing heavy damage. If the targeted turret expires, the ballista will as well.
435

Amplifying Tome

+20 Ability Power
1250

Needlessly Large Rod

+60 Ability Power
850

Blasting Wand

+40 Ability Power
400

Ruby Crystal

+150 Health
0

Shield Totem


Place a totem that shields nearby deployables.

Places a Shield Totem at target location. After a 2 second delay, the totem will activate, granting a 2 (+1 per additional Shield Totem) strength shield to all nearby deployables.
300

Cloth Armor

+15 Armor
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
Win 45.87% 43.86% 40.77% 42.57% 41.39% 44.83% 44.78% 46.94% 45.10%
Pick 58.04% 47.42% 39.97% 39.68% 35.99% 32.08% 29.65% 28.91% 28.61%
First Item
2700

Rod of Ages (Quick Charge)

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2900

Morellonomicon

+100 Ability Power
+400 Mana

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Dealing magic damage to champions below 35% Health inflicts Grievous Wounds for 8 seconds.
UNIQUE Passive: Kills and Assists restore 20% of your maximum Mana.
2300

Knight's Vow

+400 Health
+40 Armor
+10% Cooldown Reduction

UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
Win 47.17% 44.85% 40.68% 43.12% 50.63% 39.19% 45.21% 53.45% 50.00%
Pick 15.63% 12.17% 8.70% 8.04% 5.83% 5.46% 5.38% 4.28% 3.39%
Time 4 min 4 min 4 min 3 min 3 min 4 min 4 min 4 min 4 min
Boots
1100

Sorcerer's Shoes

+15 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
1100

Mercury's Treads

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.
900

Boots of Mobility

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.
1100

Ninja Tabi

+30 Armor

UNIQUE Passive: Blocks 10% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
900

Ionian Boots of Lucidity

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''
900

Boots of Swiftness

UNIQUE Passive - Enhanced Movement: +55 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
1100

Berserker's Greaves

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
Win 46.50% 45.91% 46.46% 40.82% 47.97% 44.44% 50.00%
Pick 24.26% 18.95% 18.73% 14.45% 10.91% 5.31% 0.74%
Time 7 min 7 min 4 min 6 min 6 min 6 min 7 min
Second Item
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2700

Rod of Ages (Quick Charge)

+300 Health
+300 Mana
+60 Ability Power

Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
Win 46.71% 42.11% 43.75% 40.79% 55.41% 41.27% 50.79% 41.67% 30.91%
Pick 12.32% 8.41% 5.90% 5.60% 5.46% 4.65% 4.65% 4.42% 4.06%
Time 7 min 6 min 8 min 7 min 7 min 7 min 7 min 7 min 7 min
Third Item
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
3200

Lich Bane

+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana

UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).
2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2500

Hextech Protobelt-01

+300 Health
+60 Ability Power
+10% Cooldown Reduction

UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
Win 47.97% 38.94% 44.16% 40.54% 49.30% 47.69% 39.06% 52.38% 50.79%
Pick 9.07% 8.33% 5.68% 5.46% 5.24% 4.79% 4.72% 4.65% 4.65%
Time 11 min 10 min 9 min 10 min 10 min 10 min 9 min 9 min 9 min
Fourth Item
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
3000

Banshee's Veil

+70 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2650

Void Staff

+80 Ability Power

UNIQUE Passive: +35% Magic Penetration.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
2900

Sunfire Cape

+425 Health
+60 Armor

UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage per second to nearby enemies. Deals 200% bonus damage to minions and monsters.
2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
Win 33.33% 51.47% 42.86% 41.82% 45.10% 45.65% 47.83% 48.89% 43.18%
Pick 5.31% 5.01% 4.65% 4.06% 3.76% 3.39% 3.39% 3.32% 3.24%
Time 13 min 11 min 13 min 12 min 11 min 13 min 12 min 12 min 12 min
Fifth Item
3000

Banshee's Veil

+70 Ability Power
+60 Magic Resist
+10% Cooldown Reduction

UNIQUE Passive: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
2350

Thornmail

+100 Armor

UNIQUE Passive: Upon being hit by a basic attack, reflects magic damage back to the attacker equal to 25% of your bonus Armor plus 15% of the incoming damage.

(Bonus Armor is Armor from items, buffs, runes and masteries.)
(Reflect damage is calculated based on damage taken before being reduced by Armor.)
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
2900

Randuin's Omen

+350 Health
+60 Armor

UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).
2800

Spirit Visage

+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction

UNIQUE Passive: Increases all healing received by 30%.
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
2800

Abyssal Mask

+300 Health
+65 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction

UNIQUE Aura: Nearby enemy champions take 10% more magic damage.
2700

Frozen Heart

+90 Armor
+20% Cooldown Reduction
+400 Mana

UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.
2200

Locket of the Iron Solari

+30 Armor
+60 Magic Resist

UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 38 (+22 per level) (+2%~36% of your bonus health) damage (90 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 50% if the target has been affected by another Locket of the Iron Solari in the last 8 seconds.
Win 53.49% 50.00% 30.30% 39.39% 58.06% 51.61% 40.74% 60.00% 56.00%
Pick 3.17% 2.65% 2.43% 2.43% 2.29% 2.29% 1.99% 1.84% 1.84%
Time 14 min 14 min 16 min 14 min 14 min 14 min 15 min 14 min 14 min
Popular Items
0

Siege Ballista


Deploys a ballista that shoots the closest turret.

Places a long range ballista if within 2200 range of an enemy turret. After a 5 second delay, it will begin firing at the nearest enemy turret, dealing heavy damage. If the targeted turret expires, the ballista will as well.
0

Tower: Beam of Ruination


Attach, then recast to fire a damaging beam from a turret to your cursor.

First Cast: Attach a Slayer Beam to the target turret that can be fired 3 times.

Next Three Casts: Fires the attached beam towards your cursor, dealing 30/level + 30% of the hit target's maximum health (20% damage to minions) in magic damage to all targets in a line.



Beam will last 15 seconds, or until it has been fired 3 times.
0

Tower: Storm Bulwark


Makes a turret go invulnerable, then rain fire.

Makes the target turret invulnerable for 6 seconds. Two seconds before expiry, it unleashes a missile volley, dealing 2600 true damage over the remaining time to all nearby enemies.

Cannot be used on the same turret more than once in 15 seconds.
3200

Luden's Echo

+100 Ability Power
+10% Movement Speed

UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.
0

Flash Zone


Allows team to cast Flash repeatedly in a limited zone.

Creates a magic zone for your team for 5 seconds. While in this zone, you and your allies have your summoner spells replaced by an instant cast blink that moves you to any location in the zone (1 second cooldown).
0

Shield Totem


Place a totem that shields nearby deployables.

Places a Shield Totem at target location. After a 2 second delay, the totem will activate, granting a 2 (+1 per additional Shield Totem) strength shield to all nearby deployables.
0

Vanguard Banner


Place a banner that buffs minions.

Place a Vanguard Banner at target location. After a 2 second delay, any nearby minions will be granted a buff, increasing their damage by 50%, and granting them 50 Armor and 100 Magic Resistance while within range.
0

Port Pad


Deploy an additional teleport target.

Places a Port Pad at target location. After a 4 second delay, it activates, allowing you or your allies to teleport to it from base.
3800

Rabadon's Deathcap

+120 Ability Power

UNIQUE Passive: Increases Ability Power by 35%.
Win 43.63% 44.23% 48.05% 42.86% 46.91% 41.60% 39.25% 41.64% 40.69%
Pick 48.01% 42.85% 41.59% 39.23% 38.20% 35.10% 31.56% 26.92% 25.74%
Time 4 min 2 min 9 min 8 min 4 min 6 min 6 min 10 min 11 min
Winning Items
3000

Nashor's Tooth

+50% Attack Speed
+80 Ability Power

UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
2400

Zeke's Convergence

+60 Armor
+30 Magic Resist
+250 Mana
+10% Cooldown Reduction
UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 50% bonus magic damage over 2 seconds (45 second cooldown).

Frostfire Covenant: Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.

(Champions can only be linked by one Zeke's Convergence at a time.)
3400

Infinity Edge

+70 Attack Damage
+20% Critical Strike Chance

UNIQUE Passive: Critical strike bonus damage is increased by 50%.
2600

Statikk Shiv

+35% Attack Speed
+30% Critical Strike Chance
+5% Movement Speed

Passive: Moving and attacking will make an attack Energized.

UNIQUE Passive - Shiv Lightning: Your Energized attacks deal 60~160 bonus magic damage (based on level) to up to 5 targets on hit (deals +65% bonus damage to minions and can critically strike).
2100

Mikael's Crucible

+40 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen

UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Cleansing an effect grants the ally 40% movement speed for 2 seconds.
0

Entropy Field


Stun minions and slow champions in an area.

Places an Entropy Field at target location for 5 seconds. Enemy minions and Siege Ballistas trapped in the field are unable to move or attack while in the field. Enemy champions in the field have their Movement Speed reduced by 25%.
2100

Redemption

+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.
2900

Dead Man's Plate

+425 Health
+60 Armor

UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a slow, stun, taunt, fear, polymorph, or immobilize effect, as well as when basic attacking.
UNIQUE Passive - Crushing Blow: Basic attacks at 100 stacks deal 100 bonus damage and discharge the stacks. If the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake
2850

Warmog's Armor

+800 Health
+200% Base Health Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 2750 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).
Win 62.50% 57.14% 57.14% 56.52% 56.25% 55.48% 52.43% 52.21% 51.35%
Pick 0.59% 0.52% 1.03% 1.70% 3.54% 20.87% 7.60% 8.33% 8.19%
Time 13 min 10 min 10 min 8 min 10 min 8 min 8 min 10 min 11 min
Abilities
Skill Order Win Pick
Q
W
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
44.42% 74.06%
W
Q
E
Q
Q
R
Q
W
Q
W
R
W
W
E
E
40.00% 8.46%
Q
W
E
Q
Q
R
Q
E
Q
E
R
E
E
W
W
46.34% 7.71%
Q
W
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
48.15% 5.08%
W
Q
E
W
W
R
W
Q
W
Q
R
Q
Q
E
E
56.00% 4.70%
Description CLICK TO EXPAND ABILITIES DESCRIPTIONS + VIDEOS
Marks
PARTIAL RUNES FULL RUNES

Greater Mark of Magic Penetration

+0.87 magic penetration
x 9

Greater Mark of Armor

+0.91 armor
x 9

Greater Mark of Attack Damage

+0.95 attack damage
x 9

Greater Mark of Ability Power

+0.59 ability power
x 9

Mark of Magic Penetration

+0.68 magic penetration
x 9

Greater Mark of Precision

+1.13 Lethality / +0.62 Magic Penetration
x 9
+0.87 magic
penetration
+0.91 armor +0.95 attack
damage
+0.59 ability
power
+0.68 magic
penetration
+1.13 Lethality
/ +0.62 Magic
Penetration
Win 44.78% 46.55% 48.82% 50.00% 29.41% 33.33%
Pick 41.67% 12.83% 9.37% 3.98% 3.76% 2.65%
Seals

Greater Seal of Armor

+1 armor
x 9

Greater Seal of Scaling Health

+1.33 health per level (+24 at champion level 18)
x 9

Greater Seal of Health

+8 health
x 9

Greater Seal of Scaling Armor

+0.16 armor per level (+3 at champion level 18)
x 9

Seal of Armor

+0.78 armor
x 9

Greater Seal of Ability Power

+0.59 ability power
x 9
+1 armor +1.33 health per
level
+8 health +0.16 armor per
level
+0.78 armor +0.59 ability
power
Win 46.41% 42.65% 39.53% 34.38% 32.26% 43.33%
Pick 53.39% 10.03% 3.17% 2.36% 2.29% 2.21%
Glyphs

Greater Glyph of Magic Resist

+1.34 magic resist
x 9

Greater Glyph of Ability Power

+1.19 ability power
x 9

Greater Glyph of Scaling Magic Resist

+0.16 magic resist per level (+3 at champion level 18)
x 9

Greater Glyph of Magic Resist

+1.34 magic resist
x 6

Greater Glyph of Magic Resist

+1.34 magic resist
x 3

Greater Glyph of Magic Resist

+1.34 magic resist
x 5

Greater Glyph of Scaling Ability Power

+0.17 ability power per level (+3.06 at champion level 18)
x 9

Greater Glyph of Cooldown Reduction

-0.83% cooldowns
x 9

Glyph of Ability Power

+0.92 ability power
x 9
+1.34 magic
resist
+1.19 ability
power
+0.16 magic
resist per level
+1.34 magic
resist
+1.34 magic
resist
+1.34 magic
resist
+0.17 ability
power per level
-0.83% cooldowns +0.92 ability
power
Win 44.42% 41.98% 46.22% 35.71% 50.00% 45.95% 45.95% 28.57% 24.24%
Pick 36.36% 9.66% 8.78% 4.13% 3.83% 2.73% 2.73% 2.58% 2.43%
Quintessence

Greater Quintessence of Ability Power

+4.95 ability power
x 3

Greater Quintessence of Armor

+4.26 armor
x 3

Greater Quintessence of Ability Power

+4.95 ability power
x 2

Greater Quintessence of Movement Speed

+1.5% movement speed
x 3

Greater Quintessence of Ability Power

+4.95 ability power
x 1

Greater Quintessence of Attack Damage

+2.25 attack damage
x 3

Quintessence of Ability Power

+3.85 ability power
x 3

Greater Quintessence of Attack Speed

+4.5% attack speed
x 3
+4.95 ability
power
+4.26 armor +4.95 ability
power
+1.5% movement
speed
+4.95 ability
power
+2.25 attack
damage
+3.85 ability
power
+4.5% attack
speed
Win 43.75% 37.74% 37.88% 56.60% 46.94% 52.38% 32.43% 58.82%
Pick 49.56% 7.82% 4.87% 3.91% 3.61% 3.10% 2.73% 2.51%
Masteries
ALL
RECOMMENDED
HIGHEST WIN
MOST POPULAR

Fury

+4% Attack Speed
50.00%
9.59%

Sorcery

+2.0% increased Ability damage
42.73%
57.82%

Fresh Blood

Your first basic attack against a champion deals an additional 10 +1 per level damage (6 second cooldown)
42.73%
24.85%

Feast

Killing a unit restores 20 Health (30 second cooldown)
46.20%
24.26%

Expose Weakness

Damaging enemy champions causes them to take 3% more damage from your allies
43.10%
17.11%

Vampirism

+2.0% Lifesteal and Spell Vamp
42.48%
16.67%

Natural Talent

Gain 2 + 0.44 per level Attack Damage, and 3 + 0.67 per level Ability Power (+10 Attack Damage and 15 Ability Power at level 18)
44.51%
50.37%

Bounty Hunter

Deal 1% increased damage for each unique enemy champion you have killed
40.94%
18.73%

Double Edged Sword

Deal 3% additional damage, take 1.5% additional damage.
45.45%
26.77%

Battle Trance

Gain up to 3% increased damage over 3 seconds when in combat with enemy Champions
45.61%
16.81%

Battering Blows

+7% Armor Penetration
50.00%
2.21%

Piercing Thoughts

+7% Magic Penetration
45.33%
5.53%

Warlord's Bloodlust

Moving or attacking will charge an Energized attack. Energized attacks heal for 5-40% of your total Attack Damage (amplified by Critical Strikes) and grant 30% Movement Speed for 0.75 seconds.

Fervor of Battle

Hitting champions with basic attacks generates a Fervor stack (2 for melee attacks). Stacks of Fervor last 8 seconds (max 8 stacks)and increase your AD by 1-8 for each stack.
50.00%
1.62%

Deathfire Touch

Your damaging abilities cause enemy champions to take magic damage over 4 seconds.

Damage: 8 + 45% Bonus Attack Damage and 25% Ability Power

Deathfire Touch's duration is reduced for:
- Area of Effect: 2 second duration.
- Damage over Time: 1 second duration.
48.61%
5.31%

Wanderer

+3% Movement Speed out of combat
45.14%
50.81%

Savagery

Single target attacks and spells deal 5 bonus damage to minions and monsters
42.39%
38.27%

Runic Affinity

Buffs from neutral monsters last 15% longer
45.45%
4.06%

Secret Stash

Your Potions and Elixirs last 10% longer.

Your Health Potions are replaced with Biscuits that restore 15 Health and Mana instantly on use
45.93%
54.42%

Assassin

Deal 2% increased damage to champions when no allied champions are nearby
40.66%
28.83%

Merciless

Deal 3% increased damage to champions below 40% Health
43.48%
52.06%

Meditation

Regenerate 1.25% of your missing Mana every 5 seconds
44.88%
35.99%

Greenfather's Gift

Stepping into brush causes your next damaging attack or ability to deal 3% of your target's current health as bonus magic damage (9s Cooldown)
44.09%
6.86%

Bandit

Gain 1 gold for each nearby minion killed by an ally.

Gain 3 gold (10 if melee) when hitting an enemy champion with a basic attack (5 second cooldown)
48.89%
23.23%

Dangerous Game

Champion kills and assists restore 5% of your missing Health and Mana
42.17%
53.69%

Precision

Gain 6 Lethality and 1.5 + 0.25 per level Magic Penetration
41.98%
34.96%

Intelligence

Your Cooldown Reduction cap is increased to 45% and you gain 5% Cooldown Reduction
44.22%
18.51%

Stormraider's Surge

Dealing 30% of a champion's max Health within 2.5 seconds grants you 40% Movement Speed and 75% Slow Resistance for 3 seconds (10 second cooldown).

Thunderlord's Decree

Your 3rd attack or damaging spell against the same enemy champion calls down a lightning strike, dealing magic damage in the area.

Damage: 10 per level, plus 30% of your Bonus Attack Damage, and 10% of your Ability Power (25-15 second cooldown, based on level).
42.37%
51.70%

Windspeaker's Blessing

Your heals and shields are 10% stronger. Additionally, your shields and heals on other allies increase their armor by 5-22 (based on level) and their magic resistance by half that amount for 3 seconds.

Recovery

+2.0 Health per 5 seconds
50.92%
20.13%

Unyielding

+5% Bonus Armor and Magic Resist
43.43%
29.20%

Explorer

+15 Movement Speed in Brush and River
48.51%
9.88%

Tough Skin

You take 2 less damage from champion and neutral monster basic attacks
47.85%
30.83%

Siegemaster

Gain 8 Armor and Magic Resistance when near an allied tower
40.40%
7.30%

Runic Armor

Shields, healing, regeneration, and lifesteal on you are 8% stronger
46.69%
25.59%

Veteran's Scars

+50 Health
46.30%
22.94%

Insight

Reduces the cooldown of Summoner Spells by 15%
50.37%
19.76%

Perseverance

+50% Base Health Regen, increased to +200% when below 25% Health
40.00%
15.49%

Fearless

Gain 10% +1.5 per level bonus Armor and Magic Resist when damaged by an enemy champion for 2 seconds (9s Cooldown)
49.38%
11.95%

Swiftness

+15% Tenacity and Slow Resist
45.30%
21.17%

Legendary Guardian

+3 Armor and Magic Resist for each nearby enemy champion
47.19%
19.69%

Grasp of the Undying

Every 4 seconds in combat, your next attack against an enemy champion deals damage equal to 3% of your max Health and heals you for 1.5% of your max Health (halved for ranged champions, deals magic damage)
36.36%
4.87%

Courage of the Colossus

Gain a shield for 3-54 (+5% of your maximum health) for each nearby enemy champion for 3 seconds after hitting an enemy champion with a stun, taunt, snare, or knock up (45-30 second cooldown, based on level).
47.62%
24.78%

Stoneborn Pact

Gain 5% total health.
Your movement impairing effects brand enemy champions with an earthen rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 + 2.5% of your maximum health over 2 seconds (halved if you are ranged).
50.77%
9.59%

League of Legends Patch 7.12

Last 7 Days Platinum+ Only

1,356

Alistar Games Analyzed

Average Alistar Game Stats

Physical Damage: 3490 (16.11%)
Magic Damage: 18065 (83.35%)
True Damage: 118 (0.55%)
Total Damage Dealt: 21674
Total Damage Taken: 47152
Healing: 12761

Kills: 8.88
Deaths: 11
Assists: 17
Largest Kill Spree: 2.67
Gold: 28,301
CS: 48
Jungle CS: 0.00
Enemy Jungle: 0.00
Analyzed: 1,356.00
Lolalytics Builds

Alistar Base Stats

Health: 719.36 (+106)
Health Regen: 9.528 (+0.85)
Mana: 316.84 (+38)
Mana Regen: 9.3 (+0.8)
Move Speed: 330
Attack Damage: 64.7316 (+3.62)
Attack Speed: 0.625 (+2.125%)
Attack Range: 125
Armor: 27.88 (+3.5)
MR: 33.35 (+1.25)